I found one big difference in what's allowed to do in a macro in Rift versus WoW.
Say that you want to make this macro on your warrior on WoW:
/cast Overpower
/cast Rend
/cast Rend
This however, does not work on WoW.
The macro will always try to cast Overpower, regardless of wether or not is useable.
It will never cast Rend.
Therefore you are forced to have 2 different keybinds for Overpower and Rend.
This is not the case on Rift, however.
What does this mean to us?
It means you can macro tons of abilities into a "I Win" button.
This is a simple version of the dps macro on my Cleric Shaman:
(note: in Rift you do not need a slash in front of the cast command)
cast Massive Blow
cast Lightning Hammer
cast Crushing Blow
cast Lightning Hammer
cast Crushing Blow
It's at the top of the macro because I want to use this ability whenever its ready.
Lightning Hammer is slightly better than Crushing Blow, and has a 6 sec cooldown.
Crushing Blow is the lowest hitting ability but has no cooldown.
It's at the bottom of the macro because I only want to use this ability when everything else is on cooldown.
See what I did here?
I put all of my 3 attacks into 1 button and now I can just spam this button to do max dps.
You get the idea.
The full macro I use looks like this
cast Jolt
cast Fated Blow
cast Massive Blow
cast Lightning Hammer
cast Crushing Blow
cast Fated Blow
cast Massive Blow
cast Lightning Hammer
cast Crushing Blow
Because Jolt and Fated Blow have no global cooldown, the macro will cast Massive Blow, Lightning Hammer or Crushing Blow too.
That's why they have to be at the top of the macro.
The beauty of this is that I now have a perfect dps rotation with just 1 button.
It will always cast the best attack to use.
Basicly your macro should look like this:
no global cooldown abilities
...
your best attack (with the longest cooldown etc)
...
...
...
your worst attack
...
your best attack (with the longest cooldown etc)
...
...
...
your worst attack
Enjoy.
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